![]() ![]() Once we were all placed on the map, they were all hidden within the fog of war. Especially important are their armor values: Front/Side/Rear… Oh, come on! Yeah, that’s going to be fair. You might think Oh, but they’re quick and agile… True, but the six beasts the Germans were dealt were all Panzers - three of which were Panzer IV Tigers. The majority, or ‘tougher’ part of my force. While I did get three Wolverine tank destroyers, the other five were little, teeny-weeny M3 Stuarts. Initially, I thought Yay! I got eight tanks to their six ! but my enthusiasm instantly wore off when I saw the lineup at the bottom. I was more than a little distraught when I saw how our forces were assigned. New to the series is the (fantastic) option to choose a random map, so that’s what I excitedly did. ![]() Starting with the most simplified Battle Fleet: Ground Assault scenario option (Quick Battle), I simply chose to play as the Americans to go up against the Axis. Where are they? What are their plans? Are they better than mine? Is their equipment better? Who has more? How am I going to come out on top of this? From the very first turn, it’s nail-bitingly intense. Later, the better-performing ones get higher initiative. You get your individual tanks’ turns (mostly) randomly at first (shown at the bottom of the screen). It’d be really easy to use the cliché ‘Easy to learn, hard to master’… so I will. Green is forward, yellow is for reversing. Set the tank angle for after you have moved. However, you also have to consider terrain, height (extremely well done with contour lines) and intervening trees and buildings. Other than the obvious terrain differences, you’re trading battleships for Panzers and cruisers for Shermans or vice versa - along with all the other floating versions being switched for tracked variants.Īs I mentioned, the mechanics of the game are pretty simple: move (if you choose), set the trajectory, set the distance, hope you hit. Obviously, the major change is from sea to land, but the mechanics work pretty much the same: choose your target, set the aiming angle, guess at the distance, then hope you hit ‘em hard enough to really hurt ‘em. Since I was already getting knocked off my fleet(s) in the Pacific and Atlantic Oceans (as well as most other Seas you can think of) during Mythical City’s Battle Fleet 2, I jumped at the opportunity to motor into some tank warfare in their brand new Battle Fleet: Ground Assault. ![]()
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